Looking for a party game that’s part improv class, part cult horror flick, and all dark humor? Words to Die By may be your ticket. Billed as a theatrical twist on Cards Against Humanity for horror fans, this new card game tasks players with conjuring the most outrageous, over-the-top demise possible—complete with last words, cinematic tropes, and power-hungry directors who can gleefully sabotage the scene.

Die Laughing: The Game’s Set-Up

Created by Duane Freeman, a therapist by day and a master of comedic carnage by night, Words to Die By leans heavily into the bizarre and the absurd. Each round, players take on every role you’d expect from a low-budget slasher film set—writer, director, actor, and, of course, victim. You’ll:

  • Draw “Death Scene” Cards: Maybe you’re plummeting into a meat grinder or ambushed by a satanic goat cult. The game’s scenarios are purposefully outrageous.

  • Submit “Dying Words”: Think final, existential monologues or nonsensical one-liners—whatever feels comically right for your moment of doom.

  • Add a “Director’s Cut” Twist: From slow-motion collapses to flamboyant pirate accents, these curveballs give each death an extra shot of ridiculousness.

The result? A series of darkly funny and often physically hilarious set pieces, with fellow players voting on (or awarding) the best performance and writing. At three nominations, winners earn the Golden Scythe Award (a “Death Oscar”) and must present an over-the-top acceptance speech, which typically ends in yet another comedic demise.

Murderous Laughs—But a Surprising Mission

Freeman, the game’s creator, draws on his day job as a therapist to subtly weave the idea of normalizing discussions around death into a comedic backdrop. But if you’re only here for the gore and giggles, rest assured: the game is first and foremost a raucous ride through twisted, cinematic demises.

“It’s adult AF and it’s darkly hilarious,” quips the marketing. On top of that, each round encourages a playful sense of showmanship. No matter how squeamish you are, the comedic tone keeps the grim subject matter from growing too heavy—and might even foster some new levels of comfort (or discomfort) with the inevitable end.

Party Goals: Dramatic Demises and Zero Survival

Words to Die By encourages one crucial rule: “Make an ass of yourself.” There’s no outsmarting a killer alien or forming alliances to stay alive—everyone’s due for a spectacularly ridiculous send-off. The freewheeling design means sessions can fill up with heartfelt (or harebrained) acting, maniacal director power plays, and an overarching sense that nobody’s making it to the sequel.

Key highlights include:

  1. Creative Chaos: From wacky one-liners to slow-mo final breaths, half the fun lies in improvisation.

  2. Group Engagement: Each turn, one player steps up as Director, while the others submit Dying Words and plot each other’s destruction.

  3. Award Show Feels: Nominations for best acting or writing lead to the climactic Golden Scythe acceptance speech—where a new comedic twist often awaits.

  4. Low Entry Barrier: The rules revolve around imagination and comedic timing; no complex strategy needed, just a willingness to ham it up.

Kickstarter Launches April 1

On April 1, the official Words to Die By Kickstarter campaign goes live at kickstarter.com/projects/wordstodieby/words-to-die-by-party-game. Early backers can expect exclusive rewards and an inside track on the final product—plus the self-satisfaction of championing a new wave of comedic horror tabletop titles.

Given the creative team’s credentials (including a therapist-turned-game-designer) and the game’s unique spin on “late-night horror flick meets improv class,” this Kickstarter is likely to pique the interest of horror enthusiasts and party-game fans alike. If the prospect of elaborate death scenes, boisterous one-liners, and the collective catharsis of comedic morbidity sounds up your alley, keep an eye on Words to Die By this Monday.

“It’s all about connection and creativity,” says the team. “Plus, there’s just something liberating about scripting your own demise—again and again.”

Die Another Day—In Style

Remember: no players survive in Words to Die By—that’s the point. By the end, you’ll have conjured a tapestry of hysterically botched final moments. So sharpen your one-liners, prime those acting chops, and prepare for a cinematic spree of self-inflicted doom. After all, who says discussing death can’t be a riot?




About the Author