wp-youtube-lyte
domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init
action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/ngidney/horrorbuzz.com/wp-includes/functions.php on line 6114feeds-for-youtube
domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init
action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/ngidney/horrorbuzz.com/wp-includes/functions.php on line 6114Don\u2019t Die, Minerva!, which will launch in Steam Early Access and Xbox Game Preview this December.<\/p>\n
This Halloween all ghouls, ghosts, specters and shades are put on notice: your time is up this December when Don\u2019t Die, Minerva! arrives in Steam Early Access and Xbox Game Preview. The forces of evil don\u2019t stand a chance against 11-year-old Minerva, heavily armed with a flashlight and a backpack full of stuffed animals!<\/p>\n
<\/a> In Don\u2019t Die, Minerva!, players control Minerva, a child who has stumbled into a mansion packed with evil spirits. Luckily, the house\u2019s magic has turned her flashlight into a powerful weapon and brought her stuffed animals to life to fight by her side. Game Features:<\/p>\n Procedurally generated levels set in 3 distinct biomes
\n\u201cWith Don\u2019t Die, Minerva!, we have gone back to our original development recipe of having team members pitch their ideas for our next project,\u201d said Xaviant Director of Operations Josh Van Veld. \u201cWe all gravitated toward the vision of a little girl lost in a spectral world with only her stuffed bear to protect her. From there, the idea of a rogue-lite set in a haunted house emerged, and everything else fell into place.\u201d<\/p>\n
\n<\/a>
\nAs a rogue-lite, Don\u2019t Die, Minerva! features challenging combat, permadeath, and procedurally generated levels. No two runs are the same, and death is always right around the corner. Combined with skillful play, permanent upgrades enable players to tackle higher difficulty levels and help Minerva escape her ghostly prison.<\/p>\n
\nFour difficulty levels to suit all tastes and skill levels
\nRandomized combat encounters featuring 18 ghostly enemy types
\n3 challenging boss battles
\nAffix-based loot system providing Minerva with thousands of combinations of weapons and armor
\nElemental attribute system that allows players to customize their build through gear selection and create synergies between different weapons
\nFull 3D isometric dungeon-crawling, built with the power of Unreal Engine 4<\/p>\n